From Dice to Desire: The Design Story Behind Eros Engine

“What if we treated intimacy with the same depth as combat?” That’s how Eros Engine began.

MRL73

12/11/20251 min read

Eros Engine started with a question:
Why do we treat combat like art but intimacy like a secret?

The idea began as a thought experiment — could a game capture connection, not conquest? Could the language of dice, modifiers, and turns express vulnerability, not violence?

The answer became Eros Engine.

The system’s foundation — Attributes, Skills, Arousal, Energy, Mood — grew from the simple principle that emotional rhythm can be gamified without losing authenticity.
Each mechanic mirrors the ebb and flow of real human intimacy: build tension, reach climax, recover, grow.

Designing it meant dismantling shame. It meant approaching desire with the same curiosity we bring to world-building.

When the dice hit the table, they don’t decide who “wins.” They reveal how people connect, hesitate, or lose control.

That’s what game design is at its best: giving structure to the things we struggle to express.

So, when you roll in Eros Engine, you’re not just rolling for seduction — you’re rolling for empathy.

#ErosEngine #GameDesign #IndieRPG #Storytelling

Eros Engine™ Core Rulebook on DriveThruRPG.com
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