From Dice to Desire: The Design Story Behind Eros Engine
“What if we treated intimacy with the same depth as combat?” That’s how Eros Engine began.
MRL73
12/11/20251 min read


Eros Engine started with a question:
Why do we treat combat like art but intimacy like a secret?
The idea began as a thought experiment — could a game capture connection, not conquest? Could the language of dice, modifiers, and turns express vulnerability, not violence?
The answer became Eros Engine.
The system’s foundation — Attributes, Skills, Arousal, Energy, Mood — grew from the simple principle that emotional rhythm can be gamified without losing authenticity.
Each mechanic mirrors the ebb and flow of real human intimacy: build tension, reach climax, recover, grow.
Designing it meant dismantling shame. It meant approaching desire with the same curiosity we bring to world-building.
When the dice hit the table, they don’t decide who “wins.” They reveal how people connect, hesitate, or lose control.
That’s what game design is at its best: giving structure to the things we struggle to express.
So, when you roll in Eros Engine, you’re not just rolling for seduction — you’re rolling for empathy.
#ErosEngine #GameDesign #IndieRPG #Storytelling


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